tag:blogger.com,1999:blog-5095788037100936062.post3517772770141727745..comments2022-07-18T10:36:23.216-04:00Comments on The Intent of Content: The PvP Equationsbrandon jhttp://www.blogger.com/profile/08743984753382891187noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5095788037100936062.post-14949456854308358362008-02-28T11:21:00.000-05:002008-02-28T11:21:00.000-05:00I think I like having the option of blowing everyt...I think I like having the option of blowing everything up in sight ro playing well with others. Halo is one of the few video games I play. Granted, I accidentally blow myself up than any opponent, but there is always hope of improvement.R.C. Pricehttps://www.blogger.com/profile/01336552234905268377noreply@blogger.comtag:blogger.com,1999:blog-5095788037100936062.post-10356287723724523362008-02-25T11:55:00.000-05:002008-02-25T11:55:00.000-05:00Despite technical advances in hardware and bandwid...Despite technical advances in hardware and bandwidth which allows for more complex algorithms using large variables, the actual weight each variable is given has to be done by Humans. So if we ignore hardware/bandwidth limitations, where does that leave us? What variables, and at which weight, should be used in calculating PvP rankings?<BR/><BR/>In order to clarify some of these ambiguities, let brandon jhttps://www.blogger.com/profile/08743984753382891187noreply@blogger.comtag:blogger.com,1999:blog-5095788037100936062.post-71970348099560739282008-02-23T17:01:00.000-05:002008-02-23T17:01:00.000-05:00Algorithms...PvP...Unbiased ranking systems...cann...Algorithms...PvP...Unbiased ranking systems...cannot compute. This post went way over my head, although I couldn't resist a "hell yeah!" when Halo popped up.Todd Bursztynhttps://www.blogger.com/profile/01122762742871613804noreply@blogger.comtag:blogger.com,1999:blog-5095788037100936062.post-56365049446829487492008-02-20T16:49:00.000-05:002008-02-20T16:49:00.000-05:00I think that as a ranking system becomes more comp...I think that as a ranking system becomes more complex, it naturally becomes closer to a true ranking. Just win:loss isn't enough, so we should toss in ahhh, how about teams played? You can't have 2 10:0 teams, one playing 10 tough / close games against equally skilled opponents and the other having just asswhipped 10 teams of a lesser skill. Right? <BR/>Well I believe in all fairness you Anonymousnoreply@blogger.com