It has been almost a year that I have neglected this blog. Without a long personal explanation, I will just say it has been too long. My personal time will not allow this blog to be daily (or even bi-weekly), but I am hoping to at least get back into the conversations floating around in the blog-sphere and begin to work my noodle again in the contemplation of content.
Some small food for thought:
- What is the 'normal' or 'average' ratio of like-level DPS:Healing? With all things being equal (level, cast-time, etc.), what would should the beginning ratios be?
- What purpose does the pre-made 'Class' system have today? How come we still have cloth-wearing ranged-dps magic-users? Is it bias, familiarity, or a necessary component to a 'balanced' game?
- Related to the standard Class-templates, why are character attributes the exact same in most games (barring the unusual or creative synonyms uses), and why are they not customizable between levels, careers, classes, etc? In today's glut of customizable avatar looks, why are we still stuck gaining +3 strength at level 6?