Tuesday, March 3, 2009

Active Inactivity

It has been almost a year that I have neglected this blog. Without a long personal explanation, I will just say it has been too long. My personal time will not allow this blog to be daily (or even bi-weekly), but I am hoping to at least get back into the conversations floating around in the blog-sphere and begin to work my noodle again in the contemplation of content.

Some small food for thought:

- What is the 'normal' or 'average' ratio of like-level DPS:Healing? With all things being equal (level, cast-time, etc.), what would should the beginning ratios be?

- What purpose does the pre-made 'Class' system have today? How come we still have cloth-wearing ranged-dps magic-users? Is it bias, familiarity, or a necessary component to a 'balanced' game?

- Related to the standard Class-templates, why are character attributes the exact same in most games (barring the unusual or creative synonyms uses), and why are they not customizable between levels, careers, classes, etc? In today's glut of customizable avatar looks, why are we still stuck gaining +3 strength at level 6?

6 comments:

Free Acai Berry said...

Good to see that you are back.

Movie Trailer Geek said...

Cool Blog.

Come watch some cool movie trailers.

Best Website Hosting Company said...

Active and inactive are totally differ. for example if your run the mode is active if standing condition is inactive mode.

Seo greece said...

well post this one..nice to see this here..well thinking to post here..thanks for sharing here with us..

web hosting said...

Great informative post and i really likes your information, most of the peoples are likes your blog because its having the good knowledge. thanks for your good informative post.

PSD To Wordpress said...

Great post as always very interesting one,I appreciate your great thinking for making this stuff and share here with us ...